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- Kotaku metal gear solid v review full#
- Kotaku metal gear solid v review portable#
- Kotaku metal gear solid v review Pc#
You can interrogate enemy soldiers for intel on your surroundings. Then you get to work, either sneaking around with a tranquilizer or blasting away with big guns-your call-to achieve some sort of objective, which usually involves either taking out a target, rescuing prisoners, or some combination of the two. The core rhythm is very similar: You'll start off each mission by scouting out a base or camp with your binoculars, which you can use to tag enemy soldiers so you can track their movements.
Kotaku metal gear solid v review full#
But this is a very big game, and I haven't even come close to finishing yet, so Kotaku's full review won't be out just yet.įor now, allow me to give you some spoiler-free impressions of Metal Gear Solid V based on a few dozen hours worth of sneaking, shooting, and resetting.
Kotaku metal gear solid v review Pc#
A full review and performance testing on PC hardware will follow soon. Metal Gear Solid V: The Phantom Pain is out today for PC and consoles. Unlike any Metal Gearbefore it, it's all very open. You can also pick one of a variety of optional side operations-some of which aren't actually all that optional-or just wander freely around one of the game's big maps, which include chunks of Afghanistan, Africa, and a small set of platforms on the Indian Ocean called Mother Base. There are around 50 of these missions, and you'll do them roughly sequentially, but you might get to pick the order of, say, missions 3, 4, and 5.
Kotaku metal gear solid v review portable#
Whereas previous Metal Gear Solid games took you through a linear, structured sequence of events-first you go through the tanker, then you go through the plant, etc.-The Phantom Pain is way more flexible, replacing chapters and segments with a large list of selectable missions, not unlike the portable Metal Gear Solid: Peace Walker. Metal Gear Solid V has easy controls, a great camera, and. Older Metal Gear Solids had baffling controls, odd camera angles, and an incomprehensible story.
Particularly diehard fans might be miffed at how far The Phantom Pain has strayed from the formula established by Hideo Kojima's first few Metal Gear Solid games, but in my eyes, just about every change is welcome. It has been wonderful.Īfter more than 30 hours with the newest Metal Gear Solid, I'm convinced that Phantom Pain is the best Metal Gear yet, a game with extraordinary scope, inimitable style, and some of the most satisfying sneaking and creeping I've ever performed either in a video game or IRL.
I've infiltrated bases, crippled soldiers, and taken four showers. I've been sneaking and shooting through deserts and forests. For the past few days, I've done very little but play Metal Gear Solid V: The Phantom Pain, a new video game made by the well-known spa company Konami.